Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
GraphoGame is an academically researched learning game for teaching children early literacy skills. With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need.
https://graphogame.com/game/Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
eGrader is a group-administered, validated online assessment tool that measures K-12 students' achievement and growth in reading, writing, math, and language proficiency.eGrader helps to monitor each student's progress throughout their academic journey.
It is also used to identify students who may require intervention programs and evaluate the effectiveness of such programs.
eGrader presents results to users at the student, class, school, and municipal levels, thereby enabling more precise targeting of resources.
Kindiedays provides an innovative approach to creating a high-quality learning environment:
- Digital tools to support children's learning
- Lesson plans based on playful learning
- Interactive online workshops for teachers
Benefit from world-leading research and practices from Finland, to create the best learning environment for your children's development and holistic growth.
Makerspaceman Ltd is a company that provides teacher education, makerspace-planning and product development for technology education.We want to enable teachers to teach technology and STEAM so that it is inspiring, versatile and connected to the physical world around us.
http://www.makerspaceman.com/GraphoGame is an academically researched learning game for teaching children early literacy skills. With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need.
https://graphogame.com/game/Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
eGrader is a group-administered, validated online assessment tool that measures K-12 students' achievement and growth in reading, writing, math, and language proficiency.eGrader helps to monitor each student's progress throughout their academic journey.
It is also used to identify students who may require intervention programs and evaluate the effectiveness of such programs.
eGrader presents results to users at the student, class, school, and municipal levels, thereby enabling more precise targeting of resources.
Kindiedays provides an innovative approach to creating a high-quality learning environment:
- Digital tools to support children's learning
- Lesson plans based on playful learning
- Interactive online workshops for teachers
Benefit from world-leading research and practices from Finland, to create the best learning environment for your children's development and holistic growth.
Makerspaceman Ltd is a company that provides teacher education, makerspace-planning and product development for technology education.We want to enable teachers to teach technology and STEAM so that it is inspiring, versatile and connected to the physical world around us.
http://www.makerspaceman.com/Makerspaceman Ltd is a company that provides teacher education, makerspace-planning and product development for technology education.We want to enable teachers to teach technology and STEAM so that it is inspiring, versatile and connected to the physical world around us.
http://www.makerspaceman.com/